![]() ![]() Ranged actions doing tool belt notifies more than once per execute Only the first Drone Cargo Mod can be added by drag and drop Junk drone dye not applying to all tint partsĭrone dye displays differently between clients and hosts Dedi and P2P issues ![]() ![]() Rare invisible chunk colliders if changed and cleared during bakingĭrone's light doesn't affect player stealth Opening the map on a controller attempts to open On Screen KeyboardĬases of falling into ground if chunk colliders reallocated during baking Giving the same command line argument to the dedi multiple times causes exception but no startup abortĮrrors in dedi config does not cause the server to immediately shut down after the errors are loggedĬlient side NRE spam after kicking a player with ESC menu open Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque). Improved path generation state switching and aborting Removed display name from non-lootable produce baskets Reduced achievement goals for: Dying, PvP kills, game stage, and staying aliveįavorite and history servers are now stored independently of Steam MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution. Reduced sleeper volume attack target timeĬhanged SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. on Windows %APPDATA%/7DaysToDie/Screenshots) Screenshots are stored in /Screenshots (i.e. Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder Path generation canceling on a new path requestĬr console command u, utimed and ue parameters Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)ĮOS P2P networking for cross platform P2P gamesĭestroy area attacks partial blocks it moves intoĪI ApproachAndAttackTarget decreases path update rate at farther distances select that and wait for the game to download. the drop down menu will have latest_experimental available ← you want THATĥ. This is a filter name only and DOES NOT SET the language for players.Ĥ. Should be the English name of the language, e.g. Values: Use any language name that your players would expect to search for. NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania These filters will help players find your server. Server owners will need to add/modify these 2 new properties in the serverconfig.xml. Today we have the first experimental build for A20.4 for you! ![]()
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