![]() ![]() Do you still take the bomb? What about 10,000 times? Are you still taking the singular great card over the guarantee of playing your cards on curve? But let’s say you were going to play against LSV 1,000 times. He’s LSV, he probably drafted a good deck and is going to be playing cards on curve anyway, so I might as well take the bomb, right? Sounds reasonable enough. In a single game scenario, I could see taking the deck with Toxrill, Avabruck Caretaker, Insert Bomb Here and just crossing your fingers. Option B) You’re guaranteed to have lands and cards to play on turns 1-5 while LSV experiences normal variance. Option A) You are guaranteed to have a bomb rare in your deck. As a handicap, you get to choose one of the following options: Let’s say you had to play exactly one game against Luis-Scott Vargas. Ok, so you can win some games in Southern Maine by following fundamentals, but what if you want to compete at the highest level? Let’s move beyond the LGS and turn the difficulty up to 11. If you’re a newer drafter or just trying to build better limited decks: welcome! You’re in the right place. But if you’re like me, veteran drafter, maybe you need an occasional reminder to follow fundamentals. If you’re a high level mythic drafter looking for an edge in Arena draft, you’re probably not going to find it here. This article is intended to provide the limited deckbuilding guidelines that all dedicated drafters learn and internalize at some point. ![]() The same fundamental skills that lead to success at your LGS are the ones that lead to success on the Arena ladder. Consistent success in limited comes from following fundamentals. Friday after Friday, draft after draft, he built functional two-color decks, made high percentage plays during the game, and won regularly.ĭespite what some my friends on Team Constructed will tell you, opening good rares is far from all that matters in draft (though it certainly helps). He was great at applying limited fundamentals during the draft, deckbuilding, and games. What I learned over time is that this player wasn’t great at opening rares, of course. Even more extraordinary, this skill followed him across town where he was regularly winning drafts at a different LGS. Clearly, this was the best rare-opener at the store. ![]() Jokes aside, I’ve encountered a lot of players who give the same reason for disliking draft: the rares are all that matter (or matter too much).Īs I transitioned from new face to known commodity at my LGS, I noticed that week after week, Friday after Friday, the same player was usually 2-0 heading in to the last round. The drafter who opens the best rares inevitably wins, prizes are awarded, see ya next Friday. The drafters play the games just in case the secret winner accidentally eats the rare or lights it on fire – but that’s mostly just a formality. Miraculously, the rest of the cards dance their way from the packs into the drafters’ 40 card decks. The person who opens the most powerful rare is the secret winner of the draft (unless a more powerful rare is opened in packs 2 or 3 – then whoever opened that card is the secret winner). ![]() If a new Magic player listened to the more vocal members of Team Constructed describe draft, they might imagine the drafting process goes like this: Eight drafters open packs. When a new spellcaster would enter the fray, each group would recruit the novice to join them. Though some mages occasionally visited the other side, most spent their Fridays playing their preferred format. CABS (Cards that Affect the Board State)įriday Night Magic at my LGS (Local Game Store) had two distinct classes of card players: the Drafters and Team Constructed. ![]()
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