![]() ![]() The story here is leagues better than anything in Devil May Cry of Bayonetta, which definitely helps hold the experience together. Soulstice also has a great many cutscenes. There’s a ton of dialogue in Soulstice, all of it fully voiced. Any living being they touch becomes a Corrupted, which is basically a zombie of sorts. ![]() A strange tear appears above the city of Ilden, causing The Order of Ashen Knights to send multiple chimeras to stop this tear from unleashing wraiths upon the world. Briar is alive and Lute is deceased her soul attached to Briar and acting as a Shade that fights alongside her. Briar and Lute are sisters joined together into one body, collectively called a chimera. But as the details trickle in and we learn more about the characters and world, I became fairly invested in the narrative. It starts off slow without much context, so it didn’t at all grip me at first. The story in Soulstice is surprisingly the best thing about it. Soulstice is a character action game through and through that does a surprisingly admirable job in a lot of ways, even if it has some bizarre missteps that keep it from nipping too closely at the heels of its progenitors. Extremely tight, precise controls with a high skill ceiling and good pacing are instrumental to an action game’s success. Mostly because it’s really hard to do it justice. The Souls series created a massive wave of copycats, but most devs don’t seem all that interested in trying to ape the character action subgenre. For how beloved the Devil May Cry and Bayonetta games are, you’d expect more developers to make action games inspired by them. ![]()
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